During the pre-production of Baby Alive Season 4 I was in charge of lookdev for the initial look of three primary sets. Primarily materials and asset creation pipelines to best utilise the highly iterative nature of Unreal Engine and flexibility of material graphs for shorter asset turnarounds times and bespoke materials such as fabrics, velvets & tintable textures masks for in-engine customisation.
Additional responsibilities such as optimisation & workarounds for deferred rendering were included.