Environment Modelling and Surfacing Artist at Cosmic Dino Studios
Primary Responsibilities
- Material creation in hypershade
- Creation of Foliage assets in speedtree
- Look Development of assets
Freelance Role working on Macabre (PC)
Primary responsibilities:
- GPU debugging
- Optimisation of levels to hit optimisation targets
- Training on optimisation techniques & pitfalls
Freelance Role on per need basis handling working on
Vegesaurs S4 & Vegesaurs Immersive Experience
- Creation of Master materials, Material Layering System
- Graphics debugging of unrenderable sets
- Optimisation of sets for NDisplay for Luna Park Immersive Experience
Handled creating props & environments for Unreal Engine linear content projects whilst also Managing and developing the art & Hair simulation pipeline for Unreal Engine within the studio.
Primary responsibilities were:
- Look Development
- Shader & Master Material creation
- Scene Optimisation
- Rendering Optimisation
- GPU debugging
- Hair Simulation
- Prop modelling
- Environment modelling
Managing Internal and external teams on two software projects. Handling additional 3D data visualisation duties when needed.