Edric Joe
Edric Joe
Environment Artist @ Cosmic Dino Studio
Brisbane, Australia

Skills

3D ModelingEnvironment ModelingUV MappingPhoto-manipulationLevel DesignShadersTeam ManagementProject ManagementPBR TexturingTexture BakingAgileTech art

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Knald
Knald
Jira
Jira
Confluence
Confluence

Productions

    • Movie
      Bluey The Movie
    • Year
      2027
    • Role
      Environment Modelling and Surfacing Artist
    • Company
      Cosmic Dino Studio
    • Movie
      Unannounced Project
    • Year
      2026
    • Role
      Environment Modelling and Surfacing Artist
    • Company
      Cosmic Dino Studio
    • Video Game
      Macabre
    • Year
      2025
    • Role
      Technical Artist
    • Company
      WeForge
    • TV Production
      Vegesaurs Immersive Experience
    • Year
      2026
    • Role
      Unreal Generalist
    • Company
      Cheeky Little Media
    • TV Production
      Ginger And The Vegesaurs S4
    • Year
      2026
    • Role
      Unreal Generalist
    • Company
      Cheeky Little Media
    • TV Production
      Armorsaurs
    • Year
      2025
    • Role
      Technical Artist
    • Company
      Pixel Zoo
    • TV Production
      Rainbow High Season 5
    • Year
      2025
    • Role
      Asset Artist
    • Company
      Pixel Zoo
    • TV Production
      What We Do In The Shadows
    • Year
      2023
    • Role
      Asset Artist
    • Company
      Pixel Zoo
    • TV Production
      Alwayz Bratz
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Pixel Zoo
    • TV Production
      The Secrets of Sunflower Valley
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Pixel Zoo
    • TV Production
      Baby Alive S2-4
    • Year
      2022
    • Role
      Asset Artist & Technical Artist
    • Company
      Pixel Zoo

Experience

  • Environment Modelling and Surfacing Artist at Cosmic Dino Studio
    Brisbane, AU
    June 2025 - Present

    Environment Modelling and Surfacing Artist at Cosmic Dino Studios

    Primary Responsibilities

    - Material creation in hypershade

    - Creation of Foliage assets in speedtree

    - Look Development of assets

  • Technical Artist at WeForge
    Brisbane (Remote), AU
    May 2025 - June 2025

    Freelance Role working on Macabre (PC)

    Primary responsibilities:

    - GPU debugging

    - Optimisation of levels to hit optimisation targets

    - Training on optimisation techniques & pitfalls

  • Unreal Generalist at Cheeky Little Media
    Brisbane (Remote), AU
    February 2025 - March 2025

    Freelance Role on per need basis handling working on

    Vegesaurs S4 & Vegesaurs Immersive Experience

    - Creation of Master materials, Material Layering System

    - Graphics debugging of unrenderable sets

    - Optimisation of sets for NDisplay for Luna Park Immersive Experience

  • Technical Artist at Pixel Zoo
    Brisbane, AU
    February 2022 - December 2024

    Handled creating props & environments for Unreal Engine linear content projects whilst also Managing and developing the art & Hair simulation pipeline for Unreal Engine within the studio.

    Primary responsibilities were:

    - Look Development

    - Shader & Master Material creation

    - Scene Optimisation

    - Rendering Optimisation

    - GPU debugging

    - Hair Simulation

    - Prop modelling

    - Environment modelling

  • Scrum Master at Cognostics AG
    Munich, DE
    February 2018 - January 2019

    Managing Internal and external teams on two software projects. Handling additional 3D data visualisation duties when needed.