Unannounced Project Sets & Materials

For this project I was in charge of not only ingesting art assets from our co-development studio, but also responsible for onboarding our team of asset artists on how to use Unreal Engine and the studios unreal content pipeline. This involved educating the team about the core differences between deferred rendering and offline renderers such as Redshift. In addition I was responsible for all the master materials for the project leveraging Unreal Engines Substrate material system.

Please note that these renders are not the final product.