Shading Inspector ToolKit

Tool UI

Tool UI

Blueprint

Blueprint

Lighting Overlap View Mode

Lighting Overlap View Mode

Lighting Only View Mode

Lighting Only View Mode

Lit View Mode

Lit View Mode

False Color view mode is implemented via a post process & curve using the same values as the IRE (Institute Radio Engineers) to allow accurate exposure debugging

False Color view mode is implemented via a post process & curve using the same values as the IRE (Institute Radio Engineers) to allow accurate exposure debugging

Base Color View Mode

Base Color View Mode

Metallic View Mode

Metallic View Mode

Roughness View Mode

Roughness View Mode

Specular View Mode

Specular View Mode

Normal View Mode

Normal View Mode

Ambient Occlusion View Mode

Ambient Occlusion View Mode

Stat GPU

Stat GPU

Stat Unit

Stat Unit

Dedicated Rays View Mode

Dedicated Rays View Mode

Lumen Scene View Mode

Lumen Scene View Mode

Nanite Mask

Nanite Mask

Shading Bins

Shading Bins

Base Color

Base Color

Metallic Validation

Metallic Validation

Roughness Validation

Roughness Validation

Specular Validation

Specular Validation

sRGB Validation

sRGB Validation

The Shading Inspector is apart of a suite of blueprint tools designed to reduce friction in my personal projects and collaborative projects. It is a collection of scripts to reduce the amount of steps to access certain debugging view modes & features within unreal as well as including custom validation view modes driven by post process materials.